SHADOWRUN SHAMANIC TOTEMS COLLECTION 2 Rabbit, Pig, Bull, Alley Cat Rabbit Type: Urban or Wilderness Characteristics: Rabbit is a quick running coward. It is almost impossible to get him to as much as fire a gun. He is an expert at fleeing pursuit. Being one of the lower links on the food chain, Rabbit reproduces fast and is as fast of foot. Good at hiding to boot. Favored Environment: City, Field, Mountain, Desert, You name it, he's probably there. Advantages: +2 dice to illusion spells. +1 dice to health spells. +1 to quickness attribute and reaction(!!!), ignoring racial limits. +1 dice to conjuring any spirit. Disadvantages: -4 dice from combat spells. -2 dice from manipulation spells. -1 to shamans strength and body attributes (ignore if attribute at 1). When attempting to confront any attacker or threatening person, the shaman must make a willpower test with a target number of 3 to confront the person. A rabbit shaman must make a willpower test with a target number of 5 to attack any target directly (PS, telling a spirit to attack is NOT direct!). If wounded, the Shaman must make a willpower test with a target number of 7 to avoid running like a bat outta hell away from danger. Optional (GM's choice): Double a Rabbit shamans sexual potency. True his may be insignificant, but many rabbit shamans have been surprised when they realize a women they bedded with is suddenly pregnant with triplets! Pig Type: Urban Characteristics: Pig is lazy and fat. True he is tough (body wise), but he is scared to start a fight and is not real strong. Favored Environment: Farm (field) Advantages: +1 dice to health spells. +2 dice to conjure city, prairie, and field spirits. Disadvantages: A Pig Shaman must consume 50% more food then any other person of his statistics. He must assign at least 3 points to body during character generation. -1 dice to all combat spells. -2 dice to conjuring illusion spells. Bull Type: Urban or Wilderness Characteristics: Strong headed and powerful describe bull. He presses forward against incredible odds. Nothing can cause him fear. When attacking, he is hard to shake off. Only fight him if you are prepared to last through a long battle. Favored Environment: Field or Prairie. Advantages: +1 dice to combat spells. +2 dice to manipulation spells. +1 dice to conjuring field spirits (if urban) or prairie spirits (if wilderness). +1 to shamans Strength, Body, and Willpower attributes ignoring racial limits. Disadvantages: -3 dice to illusion spells. -1 dice to detection spells. A bull must assign at least 4 points to strength and body during character generation. When a bull shaman sets his mind to something (including attacking someone) he must make a willpower test with a target number of 6 to break off what he's doing. He may attempt this as many times as the GM sees fit. Alley Cat Type: Urban Characteristics: Cat is not the only cat totem. Cat may be a typical house or street cat, but an alley cat is a whole different story. Ferocious to the max, the alley cat takes crap from no one. Period. Insult one and you've probably made an enemy for life. Alley Cats are becoming much more predominant in gang shamans. Favored Environment: City Advantages: +1 dice to combat spells. +1 dice to illusion spells. +1 dice to conjuring city spirits. Any type of boosted reflexes or wired reflexes Level 1 cost only 1/2 essence!!! Hand Razors (any type) cost no essence. Disadvantages: -3 dice to healing spells. -1 dice to summon water spirits (any kind). -1 dice to detection spells. When insulted or hit the Alley Cat shaman makes a willpower test like bears, but the fury is only on the target(s) that hurt/insulted him. Alley Cats lose one point of charisma (if attributes is at zero, ignore this). Author: Mike Best (Capt MJB)