WIZARDRY TIPS V **************************************** THE CHEATING ------------ HERE'S SOME NEW MAGIC FOR YA (KOD): AMULET OF SKILL: RAISES STR BY ONE IN FIRST USE. CHAR BECOMES "LOST" ON 2ND. PRONOUNCED CRUELTY! BLARNEY STONE: +1 LUCK. USE ONCE OR AS ABOVE. RING OF REGEN.: REGENERATES HP. NEED NOT EQUIP. DAMIEN STONE: HELPS IN SPELL CASTING. DO NOT EQUIP OR USE. --------------------------------------- THE KOD ITEMS ------------- TO GET TO SOME OF THE KOD ITEMS, MALOR DIRECTLY UP FROM OUTSIDE THE RIDDLE ROOM IN THE 6TH LEVEL, OR DIRECTLY DOWN FROM GNILDA ON THE 1ST LEVEL. KEEP YOUR RIGHT PINKIE ON THE RESET KEY THOUGH BECOUSE THIS DOES NOT APPLY FOR ALL LEVELS. TO GET TO THOSE, FIND THE WAY FROM THE LEVELS YOU CAN GET TO. --------------------------------------- *************************************** ** THANKS TO TCV728 FOR GETTING US ** ** STARTED ON THESE METHODS ** *************************************** --------------------------------------- AT THE MOMENT, THIS CAN ONLY BE USED ON THE PROVING GROUNDS SCENARIO. JUST TRANSFER THE CHARACTERS TO KOD IF YOU WISH. KOD METHOD COMING SOON... THIS PROCESS CAN BE HAZARDOUS TO THE HEALTH OF YOUR WIZARDRY DISK... +-------------------+ ! MAKE A BACKUP ! +-------------------+ IF YOU DON'T HAVE LOCKSMITH 4, THEN YOU MUST EITHER TAKE A CHANCE OR HIT CTRL-P AND GIVE UP. HERE'S HOW TO MAKE A BACKUP COPY: IT MUST BE DONE W/LS4 (DON'T TRY NA][) TRACKS 0-9 NORMAL TRACKS F-22 NORMAL TRACKS A-E SYNC: 36=01 OR TRACK 0:36=1, 21=02, 46=96 TRACKS 1-22 SYNC: 36=00 (NOTE: BOTH OF THESE REQUIRE NIBBLE COUNTING. CONSULT YOUR MANUAL) HEREIN, WE SHALL DIRECTLY EDIT YOUR WIZARDRY CHARACTERS. THIS INCLUDES MOST THINGS OF YOUR CHARACTER. BESIDES LS4, YOU WILL NEED A GOOD SECTOR EDITOR. WE USED NA][, BUT DISK ZAP, DISK FIXER OR THE LIKE WILL DO. BE VERY CAREFUL AND DOUBLE CHECK EVERYTHING BEFORE YOU WRITE IT TO DISK. IT IS SUGGESTED THAT YOU START OFF WITH A FRESH DISK ((M)AKE SCENARIO). 1) CREATE A CHAR W/A NAME 9 LETTERS LONG. 2) NOW, BREAK OUT THE SECTOR EDITOR. YOUR CHARACTER WILL BE LOCATED ON EITHER TRACKS 1D, 1E, OR 1F. THE FIRST CHARACTER ON A SCENARIO IS LOCATED ON TRACK 1D, SECTOR D. FIND THE CHARACTERS NAME BY COVERTING THE BYTES ON THE SECTOR TO THEIR ASCII COUNTERPARTS. WE WILL USE THE BYTE AFTER THE NAME AS A REFERENCE POINT. 3) STARTING WITH THE EIGHTH BYTE AFTER THE NAME, YOU WILL FIND THE CHARS PASSWORD. CHANGE IF YOU WISH AND WRITE TO DISK. CONSULT APPLE MANUALS FOR ASCII EQUIVALENT VALUES. 4) AT THE 24TH BYTE AFTER THE NAME YOU WILL FIND YOUR RACE.THE VALUES ARE: $01=HUMAN $02=ELF $03=DWARF $04=GNOME $05=HOBBIT ANY OTHER VALUE WILL GIVE YOU "NORACE". CHANGE IF YOU WISH. 5) AT THE 26TH BYTE AFTER THE NAME YOU WILL FIND YOUR CLASS: THE VALUES ARE: $00=FIGHTER $01=MAGE $02=PRIEST $03=THIEF $04=BISHOP $05=SAMURAI $06=LORD $07=NINJA CHANGE IF YOU WISH. 6) AT THE 30TH BYTE AFTER THE NAME YOU WILL FIND YOUR AGE. NOTE: THESE #'S ARE IN HEXADECIMAL (BASE 16) MAKE YOUR CHAR 0 YEARS OLD BY ENTERING $00 FOR THIS VALUE. 7) AT THE 32ND BYTE AFTER THE NAME YOU WILL FIND YOUR ALIGNMENT. THE VALUES ARE: $01=GOOD $02=NEUTRAL $03=EVIL ANY OTHER VALUE WILL GIVE YOU "NO ALIGNMENT". CHANGE IF YOU WISH. 8) AT THE 34TH BYTE AFTER THE NAME, YOU WILL FIND THE ATTRIBUTES OF THE CHAR. CHANGE THIS, AND THE NEXT 6 BYTES TO $FF. THIS WILL GIVE YOU 31'S IN ALL ATTRIBUTES. 9) AT THE 42ND BYTE AFTER TH NAME, YOU WILL FIND THE GOLD REGISTER. CHANGE THIS, AND THE NEXT 7 BYTES TO $FF. THIS WILL GIVE YOU 100010001 GOLD. 10) AT THE 122ND BYTE AFTER THE NAME, YOU WILL FIND YOUR LEVEL. CHANGE IT TO $FF AND THE NEXT BYTE TO $7F. THIS WILL MAKE YOU 32,767TH LEVEL. THIS IS THE MAXIMUM. 11) AT THE 124TH BYTE YOU WILL FIND HP. CHANGE THIS TO $FF AND THE NEXT BYTE TO $7F. THIS WILL GIVE YOU 32,767 HP. 12) AT THE 126TH BYTE AFTER THE NAME, YOU WILL FIND THE STATUS HP. CHANGE THIS TO $FF AND THE NEXT BYTE TO $7F. 13) AT THE 114TH BYTE AFTER THE NAME, YOU WILL FIND THE EXPERIENCE. CHANGE IT AND THE NEXT 3 BYTES TO $FF. THIS IS NOT NECESSARY, BECAUSE YOU ALREADY HAVE THE MAXIMUM LEVEL. ANY HIGHER INVOKES A BUG WHEREBY YOU ARE LEVEL -32,767. 14) AT THE 128TH BYTE AFTER THE NAME, IS THE SPELLS IN YOUR SPELL BOOK. CHANGE IT, AND THE NEXT 7 BYTES TO $FF. THIS WILL GIVE YOU THE ABILITY TO CAST ALL MAGE AND PRIEST SPELLS. 15) AT THE 136TH BYTE AFTER THE NAME, YOU WILL FIND THE NUMBER OF EACH SPELL. START WITH THIS BYTE AND ENTER $FF THEN $7F FOURTEEN TIMES (THIS WILL LOOK LIKE FF 7F FF 7F FF 7F ETC. IT WILL TAKE UP 28 BYTES IN ALL). THIS WILL PROVIDE YOU WITH: MAGE SPELLS:32767/32767/32767/32767/327 PRIEST SPELLS:32767/32767/32767/32767/3 GET THE PICTURE? WE HAVE FOUND THE AC BYTE, BUT IT IS RE-COMPUTED EVERY TIME YOU GO INTO THE DUNGEON, THUS A CHANGE WOULD BE FUTILE. OH WELL.... WE HAVE FOUND THE ITEM REGISTERS BUT HAVE NOT FOUND OUT HOW TO UTILIZE THEM. EVENTUALLY THOUGH WE WILL BE ABLE TO GIVE YOU THE KOD ITEMS AND THE STAFF OF GNILDA. HAVE FUN!!! JIM REICH - TCF369 ADAM LEVINE JON FELDMAN PIRATES BAY